LODE

A virtual mine on Robinhood Chain

Mine without
the machine.

Build a rig, sink it into the reserve and it draws LODE out every second, in proportion to its hashrate. The whole mine is two contracts. No servers, no admin, no off switch.

Reading the mine…

Season 0 · before the token

Stake a claim.
It's free.

Before LODE exists, the mine is open for prospecting. Sign in with X and stake one claim for nothing but a fraction of a cent of gas. The block after you stake it assays the ground: one of five ores, and a grade. Most claims come up Lean; one in twenty-five strikes a Mother Lode.

When the mine opens, every claim becomes a free starter rig of 5 TH for 21 days that keeps its ore and grade, so a Mother Lode claim becomes a Mother Lode rig. A claim is tied to the X account and the wallet that staked it, one each, and it can't be sold. The rig it becomes can.

Bring people in. Once you've staked, you get your own link, and every claim staked through it adds 1 TH to your starter rig, up to 10 of them. Only real X accounts can stake, so only real people count.

X accounts need to be at least 30 days old with 20 followers. The sign-in reads your public profile and nothing else; it never posts for you.

Reading the claims…

The claim map

Build a rig

A rig holds hashrate for a fixed number of days. It's an NFT, and its unclaimed output goes with it if you sell it. The block after you build it assays the rock: one of five ores, and a grade. Most rigs come up Lean and earn at face value; Rich ones (28%) earn 5% more, Bonanza (13%) 12% more, and one rig in twenty-five strikes a Mother Lode at +25%. Nobody knows the roll when they buy, you included.

Hash-days3,000
Hashprice now…
Cost…

If the mine held still …

Assumes today's hashrate, today's reserve and the last week's sales pace, all frozen. They won't be. More rigs mean a thinner share for everyone; more sales mean a fatter reserve.

My rigs

Connect a wallet to see your rigs.

Crews & claim‑jumping

Three rigs that work together earn more. Bind three of your assayed rigs into a crew and each of them draws a bonus share of the drip: +10% for three of one ore, +6% for three different ores, +3% for anything else. The bonus runs until the crew's shortest-lived rig goes dark.

The catch is the cart. A crew's output doesn't go to your wallet; it piles up in the crew's cart, and you can haul the cart out once every 8 hours. Until you do, it sits on the open board below, and any other crew can try to jump your claim.

A raid puts 20% of the target's cart at stake. The raider pays a tenth of that stake up front, win or lose, and it goes into the same split as a rig sale, most of it back into the reserve. The odds start at the raider's share of the two crews' hashrate, held between 10% and 90%, then move 1.5 points for each of the nine ore matchups it wins or loses on the wheel. The block after the raid decides it, so nobody, raider included, knows the result when it goes out. Anyone can settle it once that block lands; a raided crew is shielded for two hours.

Each ore beats the next two round the wheel and loses to the two before it.

My crews

Open claims

Raid log

    The hashprice finds itself

    Hashrate is sold on a schedule: 10,000 hash-days a day. Buy faster than that and the price climbs; leave it alone and it slides 10% a day toward a floor. Nobody sets it. It's a VRGDA, and the cost of every purchase is the exact area under the curve, so splitting a big buy into small ones saves you nothing.

    …

    hashprice a rig sale, at the average price it paid target

    Where the ore comes from

    Every token a miner earns was in the reserve first. Nothing is minted. The reserve pays out 2% of whatever it holds each day, split second by second across all running hashrate. When it's full the payout is large; as it drains, the payout shrinks with it, and it never runs dry in one go.

    The reserve is refilled by the mine's own sales. Of every token spent on hashrate or on raid fees, 75% goes back into the reserve, 20% is burned for good and 5% pays for the site and its upkeep. Those shares are fixed in the contract and can't be changed. Raids only move ore between carts; they never mint any.

    So the honest picture: miners as a group get back the reserve's starting deposit plus 75% of what everyone spends, over time. Whether you come out ahead depends on when you build, how much hashrate joins after you and what the token does. Early, cheap hashrate on a full reserve does well; late, expensive hashrate on a thin one doesn't. The mine shows you all of that before you build, and nothing is hidden behind a dashboard.

    Rig sales… 75% 20% 5% Reserve… Burn… Treasurysite + upkeep 2% a day Every running rig, by its share of hashrate… miners build more rigs

    What the contract can't do

    It can't mint. It can't pause. It can't be upgraded. It can't change the drip, the hashprice curve, the split, the grades or the rules of crews and raids. The owner key can do exactly one thing: change the address the treasury share is sent to. It never touches the token's Pons creator fee. The source is verified on the explorer, and every number on this page is read from it.

    Contract addresses are published at launch.

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